Tuesday, September 30, 2008
Enemy Territory: Quake Wars
Enemy Territory: Quake Wars
Quake Wars' strong shooting model and focused objectives make it a lot of fun to play.
If you took 2003's freely downloadable Return to Castle Wolfenstein: Enemy Territory and mashed it together with the Battlefield games, you might come up with something like Quake Wars. Of course, the whole business of the original Enemy Territory's Allies and Axis have been replaced by the humans and Strogg from the Quake universe, but the basic nature of the gameplay is unchanged. Two opposing teams still duke it out while attempting to complete a series of objectives, though this time you can jump into a bunch of different vehicles and aircraft to carry out your assaults. The concept itself isn't really new, but it's put together extremely well, and its mission-focused gameplay will appeal to veterans of these types of shooters, as well as those who have previously been intimidated by them.
The year is 2065. The Strogg race has attacked Earth in order to process its raw materials into a fuel called stroyent. If you've played any other Quake titles, you'll know some of the history here, but it's mostly irrelevant in the context of Enemy Territory's multiplayer action, so let's cut to the chase: You join either the human Global Defense Force or the alien Strogg team, and then shoot your enemies in the face.
Obviously, it's a tad more complex than this. First, you need to choose one of five classes before each match. The GDF classes will be familiar to any RTCW: Enemy Territory player; the Strogg classes have different names than the human ones, but they all boil down to the same roles. GDF soldiers and Strogg aggressors are your typical frontline troops; medics and technicians heal in the field; and so on. Don't assume that correlating classes are all exactly the same, though. GDF field ops can drop ammo packs, for example. The similar Strogg oppressor doesn't need to drop ammo, since the alien weaponry doesn't require any. Instead, oppressors can set up a tactical shield to protect infantry or vehicles.
Download:
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Password:
jazdaaa
System Requirements:
English version of Windows 2000/XP
* Pentium 4 2.0 GHz or Athlon XP 2000+ Processor
* 512MB RAM
* 8x speed CD-ROM drive and latest drivers
* 2.8GB uncompressed hard-drive space, plus 400MB for Windows swap file
* 100% DirectX 9.0c compatible 16-bit sound card and latest drivers
* 100% Windows 2000/XP compatible mouse, keyboard and latest drivers
* DirectX 9.0c included
* 3D Hardware Accelerator Card required
* 100% DirectX 9.0c compatible 64MB
* Hardware Accelerated video card and the latest drivers
Supported cards: GF 3 TI/GF 4 TI/GF 5> and ATI Radeon 9700*>
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